- MORTAL KOMBAT 6 BUTTON GENSIS CONTROLS MANUAL
- MORTAL KOMBAT 6 BUTTON GENSIS CONTROLS SOFTWARE
- MORTAL KOMBAT 6 BUTTON GENSIS CONTROLS PC
- MORTAL KOMBAT 6 BUTTON GENSIS CONTROLS PLUS
I wanna know, once and for all, which of the two 16-bit systems is better for playing UMK3 on.
MORTAL KOMBAT 6 BUTTON GENSIS CONTROLS PC
I only play the SNES, Genesis, and other console and handheld ports if I don't have direct access to a PC, or if the PC I have access to can't run MAME with no lag (like my Netbook). I's be interested in seeing what you come up with though! maybe I could lend a hand.Before I begin, I just wanna say that I ALWAYS prefer playing Arcade UMK3 on MAME PC over all other versions of the game. I'd like to make it open source one day, but can't do it until my finances are in better order. I designed a 3-button hardware only solution that I sell here: It increases the pcb size slightly, but is actually probably MORE user-intuitive than remembering to hold a shoulder button down while powering on the console.ĪFAIK theres not much movement on the hardware side of this, but theres some Arduino / MCU solutions floating around. Game doesn't work with 6-button? Power off and switch to 3-button.
MORTAL KOMBAT 6 BUTTON GENSIS CONTROLS PLUS
I ask because I'm likely going to build my own circuit based on this design, plus a simple 3-button circuit, with a SPDT switch for the 5v rail between the two circuits. I know this is ridiculously late-11 years after this post-but was there ever a final version (or verdict?) on KillingBeans's circuit? Was SoR3 the only 6-button game that didn't work properly, or were there more? I don't mind having to flip a switch, when I change games
MORTAL KOMBAT 6 BUTTON GENSIS CONTROLS MANUAL
I have just added a manual switch for 6/3-button modes. I think this is the circuit I'm going to build as my first prototype.
Quote from: KillingBeans on June 27, 2008, 02:45:46 AM But I'm always looking for new excuses for building an extra PC If I could get the reset timer to work, then the Q2 -> reset thing would be a great addition though, since the counters would become in sync with both the reading sequence and each other.ĭo you have a parallel port? They make great free 100kHz+ logic analyzers. If the counters kept resetting at the wrong point, that would be problematic unless the game reads all the postive and negative edges separately, but why would they do this since that's not how the official controller works?īecause my crappy circuit does not work like the official controller. Since I'm using prefab'ed counters instead of making my own from flip-flops, I would assume this is part of the design. Generally you can't assume a flipflop will initialize to a specific state unless you have a power on reset circuit. Neither of the above two circuits have a 3-button fallback mode nor any timers, so if your game expects this behaviour or doesn't cope with six-buttons, you'll get some rather strange results.
This sends the pad into longer loop, returning results for all the extra buttons, at which point it resets and goes back to 3-button mode.
MORTAL KOMBAT 6 BUTTON GENSIS CONTROLS SOFTWARE
In order to activate the extra buttons in a six button pad, the software pulses the clock line four times in rapid succession. The real pads have a clever enabling mechanism that is not easily duplicated. It should be noted that BOTH circuits are ONLY good for six-button games. It's fucking stupid, and unnecessarily doubles the chipcount. Basically now when a padd button is pressed the chip passes the state of the clock lines to the system, where normally the clock selects which of the pad buttons to pass through. The BT design uses the 4359 chips in a counterintuitive fashion: Instead of using the 2 x (4-in 1-out) function of the chip with two select lines activated by the clock, he's run the clock to one bank of (4-in 1-out) inputs, turned off the other four, and tied two pad buttons to the SELECT lines on the chip. They're functionally identical except the 4539 has two enable lines to completely shut down either of the 4-line inputs.įor your amusement, the Backup Technik one is here but it's massive, uses ten chips, and probably shouldn't be used.
Your choice of the 74153 makes far more sense than the use, in mine, of the 4539. Yours is quite a bit less complex than the one I found in a 1994 Backup Technik magazine.